Gaming
Product professionals in Gaming
Learn how product teams in gaming decide what to build and when to ship it. Understand the real constraints—budget, team capacity, player feedback, revenue targets—that shape each release. Discover how decisions made in planning actually play out when development hits obstacles.
Professionals to explore
01—10Andrew Gambel
LinkedInExperience: Product Management Director · Sony Interactive Entertainment
Experience leading live-service and personalization products at Sony Interactive Entertainment, Bungie, and EA.
Antanina Livingston
LinkedInExperience: Senior Games Title Product Manager · Netflix
Experience in game product management, including roles at Activision and Scopely.
Ayush Singh
LinkedInExperience: Chief Product Officer and Group GM - RPG · Homa
Experience in product leadership for mobile and PC freemium games at Zynga, EA, and Homa.
Chris McCabe
LinkedInExperience: Senior Director of Product Management · Blizzard Entertainment
Experience in gaming product management at Blizzard Entertainment and Electronic Arts.
David Saunders
LinkedInExperience: Director, Product Management Acting Head of Revenue Product · Epic Games
Experience building revenue and live-service product teams at gaming companies, including Epic Games, Gearbox, and id Software.
Dzmitry Yudo
LinkedInExperience: Product Director · Playrix
Experience in product and game design leadership at Playrix, Kolibri Games, and Wildlife Studios.
Ivee Feria-Padua
LinkedInExperience: Product Director · Fusebox Games
Experience directing gaming products at Fusebox Games, Lockwood Publishing, and Jagex.
Jill Priya Keshyap
LinkedInExperience: Executive Producer and Product Director · Immutable
Experience leading gaming product strategy and live operations, with prior product and partnerships roles at gaming companies.
Matthew Anderson
LinkedInExperience: Product Lead · Proof of Play
Experience building and scaling mobile games including Call of Duty Mobile, Marvel Strike Force, and Disney Emoji Blitz.
Peter Yu
LinkedInExperience: Producer Product director · Electronic Arts (EA)
Experience as a game producer and product director across gaming studios, including Respawn Entertainment and Electronic Arts.
Choose the right perspective
Look for candidates who have owned specific product decisions from concept through launch. Ask them to describe a time when their original plan changed and why. Focus on people who worked across game development, marketing, and business operations, not just one function.
Questions to take into the conversation
- 01Walk me through a feature you wanted to ship but didn't. What made you decide to cut it or delay it?
- 02When player feedback contradicted what your data showed, how did you decide what to prioritize?
- 03Tell me about a release that shipped with less than you planned. What got dropped and how did you choose what stayed?
About this directory
This is a professional research starting point based on business profile data retrieved on . Titles and companies reflect that source snapshot and may describe past or present roles. Check the linked profiles for current details. Inclusion does not imply Instant Expert membership or availability.
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